Credit Jay Stone Immersive Dome at Market Hall showing projected images of water

MA Immersive Media

Our Masters programmes offer you an intensive personal programme of creative and stimulating study within a supportive critical and practical framework that enables you to examine, interrogate and reflect upon the nature and role of your chosen practice.

Credit Studio Wallop people watching projected images of roads in the Immersive Dome at Market Hall

An audience watching a show in the Immersive Dome at Market Hall in Plymouth, the first of it's kind in Europe. Image credit: Studio Wallop

<p dir="ltr">MA Immersive Media prepares students to translate their creative knowledge and digital skills into engaging immersive content and public media experiences for diverse audiences in this exciting and rapidly growing sector. Learning is conducted through our unique partnership with <a href="https://real-immersive.realideas.org/" target="_blank" rel="noreferrer noopener"><strong>Real Ideas</strong></a> Market Hall in Plymouth, home to Europe’s first-of-its-kind Immersive Dome. </p>
<p>Click the button below to book an informal online chat with Postgraduate Course Leader, <a href="https://www.aup.ac.uk/people/tom-milnes" target="_blank" rel="noreferrer noopener">Dr. Tom Milnes</a>.</p>
Credit Jay Stone people watching laser like projections in black and white in the immersive dome at Market Hall

Real Ideas' Immersive Dome at Market Hall in Devonport, Plymouth. Image credit: Jay Stone

<p dir="ltr">Led by expert staff and creative practitioners with pioneering experience in immersive media and digital world building, students on this course learn to develop original digital content for public spaces, including for a 360-degree dome optimised for audience engagement.</p> <p dir="ltr">Working within this state-of-the-art dome facility, student projects are created for 4k visual projection and a 19.1 audio speaker array. In addition to developing media for fully contained immersion, students are introduced to a wide range of related technologies and approaches to frameless media, including Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), experienced through passive and interactive formats such as animation, game environments, spatial audio, 360 recorded and real-time video content, among other forms.<br /></p>
Credit Jay Stone people watching projections in the dome

A packed audience watching a show at Real Ideas' Immersive Dome in Market Hall, Devonport. Image credit: Jay Stone

<p dir="ltr">Combining academic excellence with teaching from highly experienced industry specialists, MA Immersive Media will enable students to make engaging immersive content and media experiences for diverse audiences in the rapidly growing creative and digital sector in Plymouth and the South West. Through a sequence of three 60-credit units over the year (or over two years part-time), students will develop an individual or collaborative research project, realised through the taught use of immersive technologies, to production standards that will fully prepare them for employment in any of the many sectors now embracing this emerging cultural form.<br /></p>
Credit Immersive Me Immersive Dome at Market Hall with a single dancer silhouetted against blue projections in the dome

A dancer is silhouetted against the projections in the Immersive Dome at Market Hall. Image credit: Immersive Me

<p dir="ltr">Arts University Plymouth has primary expertise and research focus in immersive genres that have emerged from fine art, games, film and animation, and which conceptually intersect around practices such as installation art, 360 degree filmmaking, critical digital culture, social gaming and worldbuilding. The university’s background and historical commitment to social justice infuse our teaching of these creative practices with a focus on the shared, public contexts of immersive media, allowing students to develop their ideas beyond mere technical know-how, to develop media which meaningfully impacts human relationships and our relationship to the environment. With this focused expertise and opportunity to develop immersive media within a social context through our partnership with Real Ideas as a social enterprise, MA Immersive Media is a crucible for aesthetic innovation that is uniquely attuned to the human aspects of immersive experiences that will give graduates a unique advantage within this industry. </p> <p dir="ltr">Applications explored and possible outcomes for immersive media include those in: games and entertainment industries; museums and heritage sectors; marketing, advertising, and tourism; art and architecture; product development; data/information design; science education and visualisation; medicine and and healthcare.<br /></p>
<p>Arts University Plymouth graduates are offered a <strong>discount of 15% on Masters programme fees</strong>, regardless of when they studied with us previously. The discount applies if you studied on one of our pre-degree, foundation or undergraduate programmes.</p>
<p>MA applicants are normally expected to have an undergraduate degree at 2:2 or above. However, the strength of your creative practice and other forms of experience will be taken into account at the interview stage and we encourage you to start a conversation with us.</p>
<p>Your portfolio should give us an indication of the work that you have made, organised or been involved in. For our postgraduate arts, craft and design courses, we expect to see examples of work you have created. </p> <p>For our MA by Research, MA Museum Studies, and MA Immersive Media courses, we don't expect you to have traditional artworks; instead you can share examples of projects you have worked on, classroom experiences you have created, and so on. Please ensure that your portfolio includes descriptions, website links and visuals if they are available.</p>
<ul><li><strong>Email: </strong><a href="mailto:admissions@aup.ac.uk">admissions@aup.ac.uk</a></li><li><strong>Tel:</strong> +44 (0)1752 203434</li></ul>