Rob develops traditional and digital drawing skills towards a fluent 2D language for Game Art. This contains levels of conceptual development from initial idea generation through to final concept art. He successfully transfers traditional model-making skills into sculpting in digital space using ZBrush to create 3D Game Assets.
Rob promotes imaginative concept art through a broad range of research and image reference gathering. Thus film, television and games, SF/Fantasy book cover art/illustration, the graphic novel/comic book, story boarding, manga and anime, as well as more traditional art and design forms are all utilised as sources of inspiration.