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BA (Hons) Animation & Games

Course Duration

3 years; full-time
4 years; full-time Extended BA route
6 years; part-time
7 years; part-time Extended BA route


Course: W61M
Institution: P65

Globally the animation industry is estimated to be worth £170 billion, with the gaming industry predicted to be worth £140 billion by 2021.

Whether your interest is in film, television, video games, online content, VFX, motion graphics or VR, we’ll help you enter the market with the knowledge and skills necessary for a leading role in the industry.

In our state-of-the-art multimedia studio environment, you can explore the full range of the drawing, modelling, editing, rendering, and scripting techniques, giving you an unrivalled opportunity to take a multi-faceted view of the animation and games world.

96% of our BA (Hons) Animation & Games students agreed that “I have been able to contact staff when I needed to”, with a further 93% of students agreeing that “Staff have made the subject interesting”.
National Student Survey 2021

The School of Arts + Media presents BA (Hons) Animation & Games

Working within the creative incubator of our School of Arts + Media, you’ll not only gain knowledge of the latest software used in the creative industry and develop collaborative skills across disciplines, but you’ll also be encouraged to develop as an emerging artist-designer with your own unique creative voice. You’ll have the opportunity to work alongside students from our award-winning Film & Screen Arts course and Film Studies, as well as collaborating with Animation and Games peers in interdisciplinary projects.

animation games student seated at desktop working on game illustration on the screen

Our animation and games studio facilities are fully equipped with industry-standard hardware and software such as Unreal Engine, Substance Painter, Toon Boom, 3D Studio Max, Maya, Marmoset Toolbag, Z-Brush and Adobe Master Suite. You’ll have your own high-spec, cloud-render enabled workstation with drawing monitors, as well as access to VR devices, cintiqs, a stop-motion studio, green screen studio and a state-of-the-art 3D printing and scanning studio.

Some of the core specialisms you’ll study include pre-production concept art for the entertainment industry, 2D and 3D world-building, drawing, environment art, environmental and particle textures, gameplay, level design, 2D and 3D character design, stop-motion animation, 2D and 3D animation, and special effects.

Billie joe hutchins

Billie Joe Hutchins

Our course team is made up of professional animators, filmmakers and researchers who will assist you in building your own professional network. We have excellent industry links in the UK and internationally, developed through annual visits to both the FMX and International Trick film festivals in Stuttgart, Germany. In recent years our students have had work screened at Encounters (the UK’s leading short film and animation festival), visited Aardman Animation studios in Bristol, and contributed to high-profile European-funded animation initiatives, such as the Euranim video mapping project with workshops in Belgium.

The college’s annual Summer Show also provides an excellent opportunity for students from this course to engage directly with industry before launching their own careers.

"Studying Game Arts at Plymouth College of Art has been one of the best decisions of my life so far. It’s taken me around Europe and allowed me to meet so many inspiring people at events like FMX and the Video Mapping Festival in Lille, along with attending EGX and Brighton Develop."
Megan Shepherd
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Students felt heard on our BA (Hons) Animation & Games course, with 92% of students agreeing that “I have had the opportunities to provide feedback on my course”. The course also had 89% of students agree that “staff are good at explaining things”, “my course has provided me with opportunities to explore ideas or concepts in depth”, “marking and assessment has been fair” and “I have received sufficient advice and guidance in relation to my course”, with 89% of students satisfied with the levels of academic support given.

Although many of our students do come in with top grades and high UCAS points, these aren’t necessarily essential for entry. We typically ask for a minimum of 112 UCAS points, but we understand that talented artists, designers and makers can have a wide range of relevant strengths and skills beyond formal qualifications. We’re just as interested in exploring your portfolio and discussing your creative experiences as we are in seeing your grades.

We recognise the value of a variety of qualifications and relevant experience and welcome applications from students who have followed less traditional routes. We also accept a range of international qualifications and will look at each application individually.

For more information please consult our How to Apply page and the UCAS Tariff Table.