Senior Lecturer and Programme Leader
Martial is BA (Hons) Game Arts Programme Leader at Plymouth College of Art.
His principal interests cover entertainment design for artists and creators of new realities. His aim is to prepare our students for career opportunities as concept artists, character artists, 3D modellers, level designers, and game art directors.
He is investigating and developing skills and research in areas of new and immersive technologies such as AR and VR to identify future trends and how we can enhance them to suit our curriculum planning and delivery to support the needs and experience of our students. As part of his development and research projects, he has been invited to contribute as a speaker at national and international conferences such as ECEL European eLearning Conference at Sophia Antipolis Nice, Jisc RSC South West TurboTEL, and HEA (The Higher Education Academy) Visitors and residents Conference at Plymouth College of Art and London.
Luke graduated in 2009 achieving a Bachelor of Arts in Design for Games. After completion of a Post Graduate Certificate in Education at the University of Plymouth Luke joined Plymouth College of Art as Lecturer on the BA (Hons) Game Arts programme in 2011. Since then Luke has also been operating as a freelance artist, working for independent clients in London and Sweden.
The freelance opportunities and his strength in continuing professional development have all been directly tied to his career as a lecturer; enhancing his knowledge base as he supports students with similar ambitions to realise their creative potential and begin to operate as professionals within the entertainment industry themselves.
As an artist and lecturer Luke continues to discover ways of shaping the Game Arts curriculum to make session content relevant, fun and up to date with industry practice.
Luke’s personal work is mainly based in stylised 3D Prop Modelling and concept art, all with a strong link to creating fictional immersive worlds. For more, see www.artstation.com/lukewestart.
Rob develops traditional and digital drawing skills towards a fluent 2D language for Game Art. This contains levels of conceptual development from initial idea generation through to final concept art. He successfully transfers traditional model-making skills into sculpting in digital space using ZBrush to create 3D Game Assets.
Rob promotes imaginative concept art through a broad range of research and image reference gathering. Thus film, television and games, SF/Fantasy book cover art/illustration, the graphic novel/comic book, story boarding, manga and anime, as well as more traditional art and design forms are all utilised as sources of inspiration.
Terry worked for several years as a freelance creative for companies nationally such as Granada Studios (ITV), and locally based community projects, prior to returning to his roots at Plymouth College of Art in 2013. Terry’s professional practice has been in both illustration and in graphics. During this time he obtained his MA Masters Degree in Publishing with Illustration, where he focused on the links between art education as a pathway to the publishing industry through an independent process.
Currently Terry is committed to providing students with a good foundation in practical drawing skills, with an impetus on unlocking and realising their own creativity as the industry's new content providers.
The main focus of Terry's teaching practice within Game Arts has been to provide students with skills linked to context of practice, and how theory and industry all relate to the student's own development as a creative practitioner within the games industry.
He also specialises in two dimensional art, character based design, and concept art. Terry looks to develop the student understanding of fundamental drawing techniques through the use of life drawing workshops and dynamic drawing lectures related to composition perspective and use of media, all of which converts to an understanding of techniques used in digital image making for the games industry.
Terry has worked in both further education, extended diploma and HE during his time at Plymouth College of Art, as well as a short stint working with our Saturday Arts Club.
Terry is also involved in supporting local community arts projects, in visual and performing arts, as well as Lottery funded oral history projects. Terry is also a steering group member for CAEN, a Community based Arts and Events Network. He has provided creative support and helped organise exhibitions and events for these organisations. Terry is also a Chairperson for Plymouth Comic Book Collective, which is a Plymouth based collective set up to specifically support comic book creators in the South West (UK) - in support of RAAY Community Arts Hub (Stonehouse).
Specialising in level design, Unreal Engine 4 and Virtual Reality gaming, Oliver also has a keen interest in other areas of game arts such as particle SFX & texture creation. Since graduating from Plymouth College of Art with a BA (Hons) degree in Design for Games, he has been working for Tripmine Studios on the title Operation Black Mesa as a level designer and now joins the college as a technical demonstrator.
Notable achievements in Oliver's career so far include the fact that he created an unofficial Unreal Engine tutorial series that was covered by Epic Games (creators of the Unreal Engine), and he has also worked in Level Design & Game development Twitch Streamer affiliated with Green Man Gaming.
The staff listed on this programme are correct at the time of writing. Students will be notified if there are any
changes to key staff (i.e. Programme Leaders and Lecturers).