Explore the cultural reaches and limitless opportunities of existing and emerging technology, by approaching computer-based digital content as an art form. You’ll address the impact of technology on society and culture, by studying its technical aspects and history and discovering its potential for innovation.
This course will provide you with the technical and design skills you need to lead the development of interactive technologies. You’ll explore the language of code as a mode of expression, and then develop forms of art that establish interaction with others.
You’ll develop a full awareness of the social, ethical and environmental impact of those technologies in the connected contemporary world. You’ll learn beyond understanding how to develop new digital interfaces, to also understand why they are necessary as a means of encouraging technological ideas that suggest alternative ways of inhabiting information communities.
The course offers a number of specialist areas of study where you’ll be supported in developing your ability to use computers experientially, including how to use code to draw, connect virtual and physical worlds, or see the web as a living, evolving art medium. To give you hands-on skills, our Creative Technologies degree will make extensive use of our Multimedia Lab, VR Incubator and Digital Fabrication Lab for testing how computers and software can be used to test the limits and possibilities of art in the 21st century.
You will be taught by our team of highly experienced academic staff, all of whom are active makers and researchers in contemporary art and new media practice. You will benefit from their knowledge and experience of professional practice and they will encourage you to explore and test new technologies, concepts, media and audiences.
Core specialisms include consideration of areas such as; interaction design, interface design, social media design, interactive web media, mobile application design, web design, responsive and immersive environments, internet art, network-based art, and software art.
You will become fully equipped to plan, code, design, and test new ideas in existing and emerging technologies as they are experienced in the public realm, in the studio and as a form of social enterprise.
Through studying Creative Technologies you’ll learn how digital code, platforms and media exist simultaneously in the studio, lab, and streets. Our cultural partnerships with galleries such as Tate and KARST, mean that studying technology includes the exploration of the digital evolution of traditional materials and methods to understand how the nature of art has been transformed by computational thinking.
Although many of our students do come in with top grades and high UCAS points, these aren’t necessarily essential for entry. We typically ask for a minimum of 112 UCAS points, but we understand that talented artists, designers and makers can have a wide
range of relevant strengths and skills beyond formal qualifications. We’re just as interested in exploring your portfolio and discussing your creative experiences as we are in seeing your grades.
We recognise the value of a variety of qualifications and relevant experience and welcome applications from students who have followed less traditional routes. We also accept a range of international qualifications and will look at each application individually.
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