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BA (Hons) Creative Technologies — Overview
Launching Sept 2021

Applying to study with us in 2021?
We are excited to launch this new course for 2021 as we enhance our well-established undergraduate curriculum. Degrees listed as subject to validation are in the final stage of our rigorous approval process, designed to ensure they accurately reflect course content and employment opportunities for students. Through close consultation with industry professionals, academics, students and alumni we can ensure that your learning prepares you for a dynamic and ever-changing future job market.

*Subject to validation

We are excited to launch this new course for 2021 as we enhance our well-established undergraduate curriculum. Degrees listed as subject to validation are in the final stage of our rigorous approval process, designed to ensure they accurately reflect course content and employment opportunities for students. Through close consultation with industry professionals, academics, students and alumni we can ensure that your learning prepares you for a dynamic and ever-changing future job market.

Explore the cultural reaches and limitless opportunities of existing and emerging technology, by approaching computer-based digital content as an art form. You’ll address the impact of technology on society and culture, by studying its technical aspects and history and discovering its potential for innovation.  

Virtual environments (work in progress) from Molly Erin McCarthy

This course will provide you with the technical and design skills you need to lead the development of interactive technologies. You’ll explore the language of code as a mode of expression, and then develop forms of art that establish interaction with others. 

You’ll develop a full awareness of the social, ethical and environmental impact of those technologies in the connected contemporary world. You’ll learn beyond understanding how to develop new digital interfaces, to also understand why they are necessary as a means of encouraging technological ideas that suggest alternative ways of inhabiting information communities. 

Learn vital coding and programming languages to succeed in industry

The course offers a number of specialist areas of study where you’ll be supported in developing your ability to use computers experientially, including how to use code to draw, connect virtual and physical worlds, or see the web as a living, evolving art medium. To give you hands-on skills, our Creative Technologies degree will make extensive use of our Multimedia Lab, VR Incubator and Digital Fabrication Lab for testing how computers and software can be used to test the limits and possibilities of art in the 21st century.

You will be taught by our team of highly experienced academic staff, all of whom are active makers and researchers in contemporary art and new media practice. You will benefit from their knowledge and experience of professional practice and they will encourage you to explore and test new technologies, concepts, media and audiences.

Core specialisms include consideration of areas such as; interaction design, interface design, social media design, interactive web media, mobile application design, web design, responsive and immersive environments, internet art, network-based art, and software art. 

Immerse yourself in the latest developments in interactive design and technology

You will become fully equipped to plan, code, design, and test new ideas in existing and emerging technologies as they are experienced in the public realm, in the studio and as a form of social enterprise.

Through studying Creative Technologies you’ll learn how digital code, platforms and media exist simultaneously in the studio, lab, and streets. Our cultural partnerships with galleries such as Tate and Karst, mean that studying technology includes the exploration of the digital evolution of traditional materials and methods to understand how the nature of art has been transformed by computational thinking.  

Graduates can become:

  • App Developers
  • Web Designers
  • Interface Designers
  • UX Designers
  • Digital Data Forecasters
  • Interactive Artists
  • Immersive Media Artists

Thinking & making

Study with us and you’ll expand your critical approach alongside developing skills in research and analysis. Our academically robust and intellectually stimulating degree programmes are delivered by our team of academics, technical demonstrators and invited experts who together deliver excellence in learning, teaching and assessment. Our programmes encourage diversity in thinking and making - from practical applications through to reflective, analytical writing.

We provide a dynamic, stimulating learning environment from which to test new models of practice while investing in the rich relationship between practice and theory - based on the potential in material and visual exploration, collaborative working, cross-fertilisation of ideas, and the exploration of histories and contemporary contexts.  

Opportunities for studying abroad are available at our partner institutions, click here for more.

Interested in finding out more? Fill out our enquiry form below:

BA (Hons) Creative Technologies — Modules

Launching Sept 2021

Our unit structure applies to all of our undergraduate courses and creates a culture that promotes curiosity and creative thinking that extends beyond subject boundaries. Thematic approaches encourage an environment of free-flowing creative learning and opportunities for collaboration. Each unit will be contextualised by the subject specialism, and delivery will manifest uniquely through the specialist lens of each course. 

Applying to a four-year Extended BA degree?

If you choose to study an Extended BA, this will provide you with a preparatory year that will support your creative development through a broad range of art, design and media skills, as the basis for continued undergraduate study in your chosen specialist degree. In Year 0 you will learn through experimentation, exploration and discovery. Successful completion of this year allows automatic progression to Year 1 of your chosen three year BA at Plymouth College of Art. 

Year 1

Unit 1: Methods & Materials

Develop and extend your existing knowledge of processes and technologies associated with your field of study, through the exploration of associated methods and materials. You will be introduced to a range of practical methods, processes and techniques, and encouraged to think critically about your subject. 

Unit 2: Encountering place

Focusing on the geographical offerings and potential of Plymouth and its surroundings, you will orientate your practice through considering immediate geographies and the relationship of the local to the global. You will develop ways for generating creative ideas in response to a brief, with a primary focus on creative problem solving, methods and materials.

Unit 3: Exploring subject

Engage with subject-specific ideas and applications, encouraging critical reflection on your individual creative practice and subject within the larger creative arts domain. You will be supported to undertake an imaginative approach to your subject that challenges historical and cultural assumptions.

Unit 4: Platforms of exchange

Focus on collaboration as a practice, way of working and experience. Share your skills in pursuit of creative problem solving through mutual interest and cooperative approaches, while being introduced to methodologies from other disciplines.

Year 2

Unit 1: Speculative Strategies

Enhance your awareness of research-informed practice, the role of risk and failure, and the adoption of new or unfamiliar methodologies in developing creative practice. You will focus on the critical and practical processes used for ideas generation, propositional and hypothetical creative outputs, rather than finished outcomes.

Unit 2: Global Challenges

Think deeper about how creative solutions might help solve real-world challenges. Draw on expertise and ideas from the arts and sciences to provide alternative propositions for solution-focussed practical enquiry. 

Unit 3: Ideas & Audience

Through the use of real-world scenarios (live or simulated), you will be encouraged to use the methods, knowledge and understanding gained in previous study to place your work in relevant professional and creative contexts in order to facilitate knowledge transfer into the public domain.                         

Unit 4: Emergent practice

Develop individual authorship in your creative practice, and ownership of your learning through a self-initiated project. You will be introduced to methods for managing and producing an independent creative project, developing skills in project articulation and management to include consideration for project scope, time and resources management.  

Year 3

Unit 1: Research & Development 

You will be encouraged to further refine your aims and ambitions for your final year of study, by formulating and testing out ideas for your Final Project. You will present a creative pitch that outlines the key concepts and methods behind your project and demonstrates knowledge and understanding of appropriate contextual and professional frameworks.

Unit 2: Publication 

You will produce a research-informed critical text that contextualises your research interests and demonstrates sustained critical engagement with your subject. This could be an extended critical essay or industry report; or an original publication (text & image) and accompanying critical essay.

Unit 3: Positioning practice

This unit will extend your understanding and consideration of appropriate audiences, end-users and markets for your work, and raise your awareness of industry-relevant technologies, techniques and innovations. Your learning will support the articulation of your personal career ambitions, informed by an awareness of professional contexts and graduate opportunities for creative practice. 

Unit 4: Final project

The culmination of your undergraduate study providing a focussed period of consolidation and creativity, you will have the opportunity to realise a final major project to demonstrate your specialist knowledge and skills. At the end of the unit, you will have the opportunity to present this project to the public within the context of the annual PCA Summer Shows.

Please note unit details listed above are correct at time of publication and indicative content only. If you have any questions about course content and structure please email 

BA (Hons) Creative Technologies — Staff

Launching Sept 2021

Lucy Leake

Lucy Leake

Lucy Leake is a Senior Lecturer for BA (Hons) Film and Assistant Head of School for our Arts + Media school. She is an active member of the Plymouth College of Art Student Engagement and Experience Committee, championing the Student Voice in college policy-building and decision-making, and is a member of RAISE UK (Researching, Advancing and Inspiring Student Engagement).

Lucy also holds the position of Secretary on the Executive Board of NAHEMI (National Association of Higher Education in Moving Image), the organisation that represents the centres of excellence for the teaching of film, television, video, animation and digital media practice in the UK and in Ireland.

Lucy’s film practice and research is focused around the notion of memory and the familial lens, and how family stories are fabricated, gendered and collectively re-remembered in a digital age. She celebrates the narratives of everyday life and is also fascinated by the creation of monsters, and how we use these in our film, media and cultural storytelling. She is a member of the Family Ties Network and has had her research included in Making Futures, RAISE 2017, CICAP 2016 and The Aesthetic of Renewal.

Lucy’s pedagogic research focuses on student engagement and innovative approaches to teaching. She has had articles published in the Creative Industries Global Conference 2017, and the Higher Education Academy Attainment in Art and Design Report 2017. She regularly attends conferences that champion the student experience, and which allow educators to share innovative approaches to teaching film, including CILECT Teaching Cinematography held at Hochschule, Munich 2017, and CILECT Teaching Documentary to be held in Bolzano, Italy 2018.

Lucy is also Associate Editor for Screenworks (Journal of Screen Media Practice) which publishes practice research that produces new knowledge in Communication, Media and Cultural Studies, Art and Design, Performing Arts and related fields.

Lucy is passionate about the Film programme at Plymouth College of Art, and the potential it offers emerging filmmakers to be the best they can be.

Martial Bugliolo

Martial Bugliolo

Martial is Senior Lecturer & Subject Leader for BA (Hons) Game Arts and BA (Hons) Animation at Plymouth College of Art.

His principal interests cover entertainment design for artists and creators of new realities. His aim is to prepare our students for career opportunities as concept artists, character artists, 3D modellers, level designers, and game art directors.  

He is investigating and developing skills and research in areas of new and immersive technologies such as AR and VR to identify future trends and how we can enhance them to suit our curriculum planning and delivery to support the needs and experience of our students. As part of his development and research projects, he has been invited to contribute as a speaker at national and international conferences such as ECEL European eLearning Conference at Sophia Antipolis Nice, Jisc RSC South West TurboTEL, and HEA (The Higher Education Academy) Visitors and residents Conference at Plymouth College of Art and London.​

Luke West

Luke West

Luke graduated in 2009 achieving a Bachelor of Arts in Design for Games. After completion of a Post Graduate Certificate in Education at the University of Plymouth Luke joined Plymouth College of Art as Lecturer on the BA (Hons) Game Arts programme in 2011. Since then Luke has also been operating as a freelance artist, working for independent clients in London and Sweden. 

The freelance opportunities and his strength in continuing professional development have all been directly tied to his career as a lecturer; enhancing his knowledge base as he supports students with similar ambitions to realise their creative potential and begin to operate as professionals within the entertainment industry themselves.

As an artist and lecturer Luke continues to discover ways of shaping the Game Arts curriculum to make session content relevant, fun and up to date with industry practice.

Luke’s personal work is mainly based in stylised 3D Prop Modelling and concept art, all with a strong link to creating fictional immersive worlds. For more, see

Frédérique Santune

Frédérique Santune

Frédérique is a designer with fifteen years experience focused on cultural and educational fields, mainly in Paris.

Currently a PhD student at CADRE University of Wolverhampton, she is educated to Masters level in Art and Design, specialising in graphic and digital design, at école supérieure d’art et de design d’Amiens, France. She also gained an extra research year in interactive research A.R.I. at école nationale supérieure des arts décoratifs, Paris.

Frédérique is interested in both paper and screen-based media, as long as it involves user journeys through words. She focuses her teaching on encompassing practice and theory, informed by a cross-disciplinary approach. Here at Plymouth College of Art, Frédérique teaches BA (Hons) Graphic Design theory and practice and is a Subject Tutor for our MA Visual Communication programme.

The staff listed on this programme are correct at the time of writing. Students will be notified if there are any changes to key staff (i.e. Programme Leaders and Lecturers).

BA (Hons) Creative Technologies — Student Work

Launching Sept 2021

Jack Rogers

Degree Shows (2019), Daniel Gillingham

Western Approach to Paradise (2019), Molly McCarthy

Projection Mapping, Ignite Festival (2019)

Andres Boraita

BA (Hons) Creative Technologies — Students Say

Launching Sept 2021

BA (Hons) Creative Technologies — Careers & Alumni

Launching Sept 2021

Professional practice is embedded within all of our programmes.  Throughout your studies, you will have the opportunity to develop the key professional, transferable skills for employability in the creative industries and potentially work in partnership with other sectors locally, regionally, nationally or internationally. From writing and making the most of your CV to gaining industry experience, the acquisition of professional skills has been written into the programmes of study by our staff teams, who have ‘real world’ experience. They are also supported by our Industry Liaison Groups, who help inform the development of the higher education curriculum.

Graduates of this course can look to progress into a career in app development, web design, interface and user experience design, virtual reality, augmented reality, digital data forecasting, interactive art and immersive media.

Graduates can become:

  • App Developers
  • Web Designers
  • Interface Designers
  • UX Designers
  • Digital Data Forecasters
  • Interactive Artists
  • Immersive Media Artists

BA (Hons) Creative Technologies — Entry Requirements

Launching Sept 2021

BA (Hons) Creative Technologies — Resources

Launching Sept 2021

The college offers a wide range of outstanding art, design and media facilities including drawing studios; workshops for fine art printmaking, ceramics, glass, wood and plastics; the Digital Print Bureau and Equipment Resource Centre; open-access computer suites; and a well-stocked library.

You’ll also have access to Fab Lab Plymouth, a digital ‘fabrication laboratory’ based in the heart of our Plymouth city-centre campus.

Facilities at the college include:

Animation, Film and Photography Studios

Our students make full use of our industry-standard dedicated studio spaces – including our infinity cove, green screen, and specialist sound studio (with Foley pit and vocal recording booth) – plus our stop-motion suite, our darkrooms, and plenty of individual edit suites, all up-to-date with the latest industry-standard software.

Ceramics and Glass Workshops

With a glass furnace that works at 1,100 degrees, 10 potters wheels, resources for hot, warm and cold glass processes, a plaster room for mould making, 16 kilns, a well-stocked glaze mixing area and individual studio space, our Ceramics and Glass Workshops have a real ‘wow’ factor, rivalling any art school around the country.

Our Life Drawing Studio.

Drawing Studios

With north-facing windows, a ‘methods and process’ area, individual studio space and a specialist life-drawing studio, our impressive, open-plan, triple-height Drawing Studio is a huge space, perfect for many different activities and specialisms.

Fab Lab

Our ‘fabrication laboratory’ is kitted-out with the latest in digital design technologies – from 3D printers to 3D scanners, a vinyl cutter, CNC milling machine, CNC router and laser cutter. It adds a whole new level of opportunity for students across all creative walks of life.

Fashion Studios

This large professional studio offers a real-life fashion experience in a fabulous space with sea views. Specialist industrial and domestic sewing machines, a range of knitting machines and a wide stock of fabrics and knitting yarns sit alongside a media and marketing Mac suite, a fully operational CAD cutting facility, and a library of designer garments to inspire.

Fine Art Printmaking Studios

A fantastic facility supporting fine art printmaking, our dedicated space caters for a wide range of programmes and processes. You’ll get access to a 150-year-old Columbian press, an Albion press, a historic and rare wallpaper press, and an automatic FAG proofing press, plus a broad selection of metal and wood type, vacuum screen-printing beds, and four etching presses.

Our Textile Studios.

Jewellery Design Studio

Housed in our fantastic new Craft, Design and Fabrication Workshops, this stunning space provides everything for contemporary and traditional techniques in jewellery design, including benches supplied with gas and oxygen, in-house metal casting resources, hand and machine-forming tools, facilities for vitreous enamelling, and a separate chemical room for etching, anodising and patternation. We also have larger metalwork equipment for welding, brazing, cutting and grinding.

Textile Studios

With views out to sea and 35 metres of print tables to encourage experimentation, our Printed Textile Design Studios also boasts a fantastic Mimaki fabric printer, digital embroidery resources, industrial sewing machines, sublimation printers, a dye lab, heat presses, a tufting gun and a Mac suite. It’s got to be one of the best-printed textile workshops in the UK.

Digital Print Bureau and Equipment Resource Centre

Our Digital Print Bureau offers affordable and quick print services for all our students who are looking for anything from large-format or solvent printing, to photo printing, scanning or vinyl cutting, and a wide range of finishing services. Our highly experienced Equipment Resource Centre staff can advise you on which of our 6,000 pieces of industry-standard kit – from underwater cameras to traditional large format cameras and all free to hire – will best meet your needs.

Woods and Plastics Workshop

Alongside the latest in new technology, we value the long-standing traditions of making in wood and plastics – and have developed an excellently-resourced workshop that is open to all our students. It boasts a wide range of kit, including an impressive CNC router, plenty of saws and lathes, and strip-heaters, as well as greenwood-working facilities.

Our Photographic cove.

Our Fine Art Printmaking Studio.

BA (Hons) Creative Technologies — Interview

Launching Sept 2021