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Posted 24.10.17

Dive into virtual reality at The Big Draw

By Kat Peberdy

As part of the world’s biggest annual drawing festival, The Big Draw 2017, BA (Hons) Game Arts students will be attending a one-day event at Torquay Museum to provide free demonstrations using the college's virtual reality equipment.

On Thursday 26 October, Torquay Museum in collaboration with Plymouth College of Art will be hosting a day of illustration and animation experience. The theme for this event is 'Exploring Animation' and is one of a series of events linked to the Museum's Explorers' season and exhibition 'The Lost City of Z, secrets of the Fawcett archive' about Torquay born explorer, Col. Percy Fawcett.

Students Jonathan Bardwell, Jennifer Stevens-Lock and Bradley Rogers will be attending the event along with Programme Leader Martial Bugliolo to demonstrate the capabilities of the virtual reality technology available to students at the college. Visitors to the event will be able to try Google Tilt Brush which allows users to paint in 3D space with life-size brush strokes and special effects.

"This event is a great chance for our students to showcase the new developments and tools available at the college."

– Martial Bugliolo, BA (Hons) Game Arts Programme Leader

Martial explains why this is such a great opportunity for the students and the public, "The gaming industry is going through a transitional phase with the introduction of new technology, and the use of VR is having a big impact on many disciplines, not just gaming and animation but also sectors such as healthcare.

"It's crucial for the public to have an opportunity to try out these new technologies in safe spaces, to demonstrate how something so powerful and complex can benefit their everyday lives." 

Virtual reality technology is being used as part of the BA (Hons) Game Arts programme

Students on the Game Arts programme are introduced to cutting-edge technology to bring their ideas to life, including how to work with VR technology, creating assets and content for 3D game engines and using 3D modelling to create concepts and environments as a team for virtual reality worlds.

With a whole studio dedicated to virtual reality, featuring 10 HTC Vive headsets, 30 Alienware specialist computers and a number of Wacom Intuos Pro Tablets, students have access to industry-standard equipment from the very start of their studies at the college.